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Body Language: Advanced 3D Character Rigging +Cd 9780470173879书籍详细信息

  • ISBN:9780470173879
  • 作者:暂无作者
  • 出版社:暂无出版社
  • 出版时间:2008-05
  • 页数:395
  • 价格:341.30
  • 纸张:胶版纸
  • 装帧:平装
  • 开本:16开
  • 语言:未知
  • 丛书:暂无丛书
  • TAG:暂无
  • 豆瓣评分:暂无豆瓣评分

内容简介:

  Whether you're a professional Character TD or just like to

create 3D characters, this detailed guide reveals the techniques

you need to create sophisticated 3D character rigs that range from

basic to breathtaking. Packed with step-by-step instructions and

full-color illustrations, Body Language walks you through rigging

techniques for all the body parts to help you create realistic and

believable movements in every character you design. You'll learn

advanced rigging concepts that involve MEL *ing and advanced

deformation techniques and even how to set up a character

pipeline.

书籍目录:

Introduction

Chapter 1 The Vehicle to Get You There: Applications and

Approaches

Chapter 2 Getting to Know You: Maya's Interface

Chapter 3 Rigging That's Right: Rigging Concepts You Need to

Know

Chapter 4 Torso Rigging Techniques

Chapter 5 Creating Contrapposto: Perfecting Pelvis Rigging

Chapter 6 Arms of Mass Deformation: Real and Unreal Arm

Creation

Chapter 7 Getting a Leg Up on the Competition: Understanding

Legs and Feet

Chapter 8 Hands That Grab Your Attention: Hand Rigging

Techniques

Chapter 9 A Head above the Rest: Controlling the Head and

Neck

Chapter 10 What Are You Looking At? Realistic Eyes

Chapter 11 Show Your Teeth: Creating the Mouth and Jaw

Chapter 12 Can't You See What I'm Saying? Logical Viseme

Creation 

Chapter 13 Control That Face of Yours:Working with Expressions

and Facial User Interfaces

Chapter 14 Deforming and Organizing Your Rig

Chapter 15 Mel Scripting: An Introduction

Chapter 16 UV Mapping and UVLayout

Chapter 17 Maya Muscle

Chapter 18 The Skinny on Skinning: Effective Surface

Attachment

Chapter 19 Implementing a Character Pipeline: Pipeline in a

Box

Appendix About the Companion CD

Index.

作者介绍:

Eric Allen is currently the Modeling Lead at Daz3d. Besides

creating and managing the creation of the figures, he is in charge

of the creation of hundreds of deformer and viseme morphs for the

Daz3d figures. He also oversees the creation of the joint

controlled corrective morphs. These can add up to hundreds of

shapes that work with each other to produce realistic deformations.

He helped create Victoria 4 (Daz3D female model found in the book)

and rigged her in Maya for this title. He also built and rigged the

“Runner” character which is used for most of the advanced examples.

His figures are used in everything from movie content to graphic

art. They have been used for the covers of 3D User, Popular Science

and Scientific American and have been used in the digital art

Exotique publications. He has also worked as a freelance commercial

animator where he has created medical and other types of animation

using mainly Maya. He has studied Maya rigging and experimented

with various techniques for years.

  Kelly L. Murdock has been authoring computer books for many

years now and still gets immense enjoyment from the completed work.

His book credits include various 3D, graphics, multimedia, and Web

titles, including seven previous editions of his book, 3ds Max

Bible. Other major accomplishments include Edgeloop Character

Modeling for 3D Professionals Only (also with Eric Allen), Maya 6

and 7 Revealed, LightWave 3D 8 Revealed, Poser 6 and 7 Revealed, 3D

Game Animation for Dummies, gmax Bible, Adobe Atmosphere Bible,

Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, and

co-authoring duties on two editions of the Illustrator Bible (for

versions 9 and 10) and three editions of the Adobe Creative Suite

Bible.

  Contributing Author Jared Fong has a profound ability for Maya

rigging. He brought us Chapters 15 and 17 as well as many of the

*s included on the CD. He has been a major influence on the

rigging of the projects at BYU and part of the thinking that went

into this book. Jared is currently working at Pixar as a TD

resident.

  Contributing Author Adam Sidwell has traveled the world

spreading his 3D talents. He has worked at such studios as Digital

Domain, ILM, Sony Imageworks, and Weta. He has presented at

Siggraph and is very proficient in the studies and methods of the

“back end” of the production pipeline. Adam contributed the

brilliance of Chapter 19, the “Pipeline in a Box.”

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编辑推荐

  Create Believable Characters from Head to Toe Simple rigging

will work for minor characters, but limitations of a simple rig can

stop animatorsin their tracks if they need functionality that isn't

there. Whether you're a professional CharacterTD or just like to

create 3D characters, this detailed guide reveals the techniques

you need to create sophisticated 3D character rigs that range from

basic to breathtaking. Packed with step-by-step instructions and

full-color illustrations, Body Language walks you through rigging

techniques for all the body parts to help you create realistic and

believable movements in every character you design. You'll learn

advanced rigging concepts that involve MEL *ing and advanced

deformation techniques and even how to set up a character pipeline.

Hone basic rigging concepts to form a solid foundation Plan ahead

for broken rigs, control setups, and perfect joint orientation

Learn advanced IK spline spine setup (called the Spine Wave)

Explore custom-built stretchable FKIK arms and legs, and reverse

foot techniques Create advanced facial deformations with

blendshapes and influence objects See advanced eye setup with

cornea and lacrimal deformations Perform additional deformations

that can bend bones Get an introduction to Maya Muscle (formerly

cMuscleSystem) and UVLayout Create an efficient workflow with Adam

Sidwell's Pipeline in a Box On the CD The CD provides example files

for the completed rig, including sample MEL files, Maya scene

files, and an example of Pipeline in a Box.


书籍介绍

Whether you're a professional Character TD or just like to create 3D characters, this detailed guide reveals the techniques you need to create sophisticated 3D character rigs that range from basic to breathtaking. Packed with step-by-step instructions and full-color illustrations, Body Language walks you through rigging techniques for all the body parts to help you create realistic and believable movements in every character you design. You'll learn advanced rigging concepts that involve MEL scripting and advanced deformation techniques and even how to set up a character pipeline.

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